Alyth DarkMoon
Name: Alyth DarkMoon
Nickname(s): Huntress
Age: 19
Gender: Female
Race: Human (so she thinks ~ Military experiment unknown to her with cybernetic parts.)
Appearance: 5' 7" 130lbs. see pic on everything else.
Attire: see pic
Personality: She won't fight fair, because she's learned long ago, fair can get you killed, or worse. She has a warped look upon life, but she's not exactly unfriendly. When she makes a friend she looks out for them. When she makes an enemy she kills them (or tries to).
Skill(s)/Abilities: She knows her weapons well. She can dismantle and put them together (if they require it). She keeps them well oiled, sharp, basically in mint condition. She has many contacts on the street for whatever she needs.
Her augments haven't surfaced yet, that will be in game play. They consist of Infrared sight, speed, acute hearing.
Biography: Alyth grew up on the streets, learning how to be tough and scrappy. at about 16 yrs old she was abducted by the Military and experimented on. She has no memory of the past 3 years, having just recently been set free? or escaped? or helped escaped? She knows she is missing 3 years only due to the fact that her contacts on the streets have told her so. She tends to help those down on their luck. She houses many homeless families in her various buildings. Though few realize it is her or her buildings. She charges them no rent or utilities. She’s made enough money before her disappearance as a Hunter of people for hire. In the three years she has been missing the money in the bank has just grown.
Possession(s): see pic above on weapons, money, some old rundown buildings around town in various locations, not condemned, just not well kept. Motorcycle.
Hobbies/Habit(s): Helping down on their luck people, Hunting and if asked an Assassin for a fee.
Nickname(s): Huntress
Age: 19
Gender: Female
Race: Human (so she thinks ~ Military experiment unknown to her with cybernetic parts.)
Appearance: 5' 7" 130lbs. see pic on everything else.
Attire: see pic
Personality: She won't fight fair, because she's learned long ago, fair can get you killed, or worse. She has a warped look upon life, but she's not exactly unfriendly. When she makes a friend she looks out for them. When she makes an enemy she kills them (or tries to).
Skill(s)/Abilities: She knows her weapons well. She can dismantle and put them together (if they require it). She keeps them well oiled, sharp, basically in mint condition. She has many contacts on the street for whatever she needs.
Her augments haven't surfaced yet, that will be in game play. They consist of Infrared sight, speed, acute hearing.
Biography: Alyth grew up on the streets, learning how to be tough and scrappy. at about 16 yrs old she was abducted by the Military and experimented on. She has no memory of the past 3 years, having just recently been set free? or escaped? or helped escaped? She knows she is missing 3 years only due to the fact that her contacts on the streets have told her so. She tends to help those down on their luck. She houses many homeless families in her various buildings. Though few realize it is her or her buildings. She charges them no rent or utilities. She’s made enough money before her disappearance as a Hunter of people for hire. In the three years she has been missing the money in the bank has just grown.
Possession(s): see pic above on weapons, money, some old rundown buildings around town in various locations, not condemned, just not well kept. Motorcycle.
Hobbies/Habit(s): Helping down on their luck people, Hunting and if asked an Assassin for a fee.